Archive for June, 2010

Journal: Thoughts on E3 Pt. 2

The last time I wrote, I talked about EA’s E3 line-up and how excited I was to see what they were offering.  This time, I’m excited to jump into the world of Nintendo.  They brought it big this year at E3, and though I’d like to see a release year for the 3DS, there was just too much to love.

Golden Sun Dark Dawn.  I cannot be more excited about this title.  The first Golden Sun is not only the first RPG I’ve ever played, but also one of my favorite games of all time.  I play the series annually at the very least, and the gameplay formula hasn’t aged a day since launch.  All I can hope for in Dark Dawn is that it will have the puzzle-solving I’ve grown so used to and have a sprawling narrative with unique towns and sub-plots.  If Camelot delivers on my promises, it will likely steal my heart just as the first two have.

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Journal: Thoughts on E3 Pt. 1

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There are so many things that I want to touch on in this journal, but in keeping with being reader-friendly and digestible, I’ll split my thoughts up over a few entries.  Today will feature my thoughts on EA.

EA made a huge killing this year at their press conference.  From name dropping their top five partners (Respawn, Dice, Crytek, Insomniac, and Epic) to seizing complete control on the FPS genre, there wasn’t much more they needed to wow me with. Let’s start with the pulpiest of games: Bulletstorm.

Bulletstorm is still looking as entertaining as ever.  The environments are beautifully lush with plant life and the man-made structures are unlike anything I’ve seen in a video game.  There is something Baroque about it’s architecture, but also foreign and alien.  It’s gorgeous, the gameplay is striking, and the comments from other members of the party are hilarious.  Bulletstorm has a solid release date of February 22, 2011.

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Journal: Kinect Four

Though I was unable to write last week, I found a little spare time to play some games.  I jumped into a few games of Battlefield Bad Company 2.  I absolutely love the team mentality that is required for that game.  It’s the reason that Call of Duty has become more and more obsolete for me.  That lone-wolf style of game gets old really quick, but playing with your friends (not to mention spawning on them so you’re never out of the loop) seems to have a lot more longevity.  As long as EA and Dice continue to support it, I’ll continue playing.

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